Saturday, November 24, 2012

Dragon and Princess: Happy End


Aloha peeps!

It has been 3 months since the last time I've updated this blog.
I've graduated officially last month but we are still struggling till the stage of completion.
Whilst I'm working on "The Making of" video, I'm asked by my fellow groupmate to think about some ideas for the movie's ending credit scene.

Before

The problem there is the colored images stands out too much and contrasts with the background. 
So I came out with an idea. 
Why not draw the dragon and princess in Chinese papercut style too to match the background.
The papercut theme matches the cover design of our Artbook. (If you could recall)  
The idea is having both characters play chasing. With the dragon in front(since he's the protagonist) and princess behind. 
And the fun part is... the characters will be animated!

My groupmate agreed and I sketched out my idea.
Yep very sketchy with all the arrows which indicates the parts that (might) can be animated.

I draw it using Illustrator.
Thus the outcome.
Preview

After compiling into the completed animation.
However her feet are chopped off since is weird to have it static without animation. (Oww)
This is a sneak peek of the Final end credit! 
After
Credits to Editor: Fredlina

Good news! 
The completed animation is almost done!!
Presentation is planned to held in Early(?) December.

Stay tuned peeps!!

^_^ V



Tuesday, July 17, 2012

Progresses & Progresses

Finally is finalized.
These are the render outcome of the Palace and Princess's Room.
Will all Bump and Specular maps added.

(The gardener has not plant the grass yet. lol)


Some sneak peak of camera angle shots.




Credits
Modeler: Daphane (Groupmate)
Concept: Phish (Groupmate)
Texture & (Tempo lighting): Me

^_^V

Friday, July 6, 2012

Palace Pagoda 2

Pagoda with Bump and Specular map.
Compare the difference with previous post.
View fullsize to see details.

Some closeups.
(There's actually a dragon picture on the round floor.)


Pardon the unfixed roof. 
It's 3.32am now. 
Let me R.I.P before working back on the Princess Bedroom next.

Credits
Modeler: Daphne (Groupmate)
Concept Artist: Phish (Groupmate)
Texturing & (tempo) Lighting: Me

^_^V

Palace Bridge

Today I've done bump and specular maps for the palace bridge.
The difference is huge Before and After.

Only diffuse.
(Looking dull and flat.)

After adding Bump & Specular.
(What sorcery is this?)

Do full view to see the details.

I've actually beveled 3 times. But sadly, some texture still runs at some edges.
So this is just Soften Edge instead of pressing 3.
I just hope it can be solved.

Credits
Modeler: Daphne (Groupmate)
Concept Artist: Phish (Groupmate)
Texturing & (tempo) Lighting: Me


^_^V

Sunday, July 1, 2012

Palace Pagodas


Here's the sneak peek of both palace pagodas.
One near one obviously VERY far. (That concludes the texture details)
Trying out again with lighting for fun.
No bump & spec maps added yet.
I used Physical Sun & Sky and one area light for this.
(I know the BG is distracting... orz)

*If  you have hawk eyes, there're some seam lines and some spoilt UV.
Don't worry, that will be fixed soonest.*
Or maybe I shouldn't say it out loud here... orz


Wells anyway, as commented from friends and lecturer.
Roof also need to be fixed. Needa model the roof tiles.
Will be doing the Bridge's texture too next!

Do I sound like a texture addict?
Nah, I just enjoy doing it. 

Credits
Modeler: Daphne (Groupmate)
Concept artist: Phish (Groupmate)
Texture & (tempo)Lighting: Me

^_^V


Saturday, June 30, 2012

Princess Bedroom


Just a sneak peek for the Princess's Bedroom.
No bump & spec maps added yet.
Trying out with lighting for fun.
Used Physical Sun & Sky, 1 Spotlight and 1 Area light for this.




Credits
Modeler: Daphne (Groupmate)
Concept Artist: Phish (Groupmate)
Texturing & (tempo) Lighting: Me


^_^V

Tuesday, June 19, 2012

Lotus Modeling

Here's some Lotus I've done for my Final Project.
Ready to be placed in the palace garden's river.


I'll be handling environment modeling after I've completed the Dragon.
Currently, I'm working on the Princess Room's UV.

Good Lucks.

^_^V