Tuesday, July 17, 2012

Progresses & Progresses

Finally is finalized.
These are the render outcome of the Palace and Princess's Room.
Will all Bump and Specular maps added.

(The gardener has not plant the grass yet. lol)


Some sneak peak of camera angle shots.




Credits
Modeler: Daphane (Groupmate)
Concept: Phish (Groupmate)
Texture & (Tempo lighting): Me

^_^V

Friday, July 6, 2012

Palace Pagoda 2

Pagoda with Bump and Specular map.
Compare the difference with previous post.
View fullsize to see details.

Some closeups.
(There's actually a dragon picture on the round floor.)


Pardon the unfixed roof. 
It's 3.32am now. 
Let me R.I.P before working back on the Princess Bedroom next.

Credits
Modeler: Daphne (Groupmate)
Concept Artist: Phish (Groupmate)
Texturing & (tempo) Lighting: Me

^_^V

Palace Bridge

Today I've done bump and specular maps for the palace bridge.
The difference is huge Before and After.

Only diffuse.
(Looking dull and flat.)

After adding Bump & Specular.
(What sorcery is this?)

Do full view to see the details.

I've actually beveled 3 times. But sadly, some texture still runs at some edges.
So this is just Soften Edge instead of pressing 3.
I just hope it can be solved.

Credits
Modeler: Daphne (Groupmate)
Concept Artist: Phish (Groupmate)
Texturing & (tempo) Lighting: Me


^_^V

Sunday, July 1, 2012

Palace Pagodas


Here's the sneak peek of both palace pagodas.
One near one obviously VERY far. (That concludes the texture details)
Trying out again with lighting for fun.
No bump & spec maps added yet.
I used Physical Sun & Sky and one area light for this.
(I know the BG is distracting... orz)

*If  you have hawk eyes, there're some seam lines and some spoilt UV.
Don't worry, that will be fixed soonest.*
Or maybe I shouldn't say it out loud here... orz


Wells anyway, as commented from friends and lecturer.
Roof also need to be fixed. Needa model the roof tiles.
Will be doing the Bridge's texture too next!

Do I sound like a texture addict?
Nah, I just enjoy doing it. 

Credits
Modeler: Daphne (Groupmate)
Concept artist: Phish (Groupmate)
Texture & (tempo)Lighting: Me

^_^V